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Some minor fixes for Server-Side Rendering (OpenGL)

Open ubamrein opened this issue 1 year ago • 1 comments

  • Add includes in header files (cstring, memory, mutex and so on)
  • remove const in vector since it is non standard compliant
  • add switches for OpenGL (Serverside) build (ANDROID includes too much)

Summary by CodeRabbit

  • New Features

    • Introduced a destroy method across various interfaces and classes for proper cleanup.
    • Updated version to 1.5.3 for the app and associated libraries.
  • Enhancements

    • Improved map loading performance with updated DataLoader initialization.
    • Streamlined map view cleanup with enhanced onDestroy behavior.
    • Optimized task scheduling with local scheduler variable usage.
  • Bug Fixes

    • Fixed potential null reference issues in task scheduling logic.
  • Documentation

    • Updated library version in readme.md files for both Android and iOS.
  • Refactor

    • Removed redundant code and improved null handling in callback setting.
    • Enhanced conditional compilation directives for better platform support.
  • Style

    • Standardized method signatures by removing const qualifiers from std::vector parameters.

ubamrein avatar Mar 22 '23 15:03 ubamrein

Walkthrough

The update primarily revolves around version increments from 1.5.1 to 1.5.3 across various files, the addition of a destroy method to gracefully handle object destruction, and the enhancement of null safety and efficiency in task scheduling. There's also a notable shift towards optional parameters and the conditional inclusion of headers for different build environments, indicating a move towards more robust and platform-aware code.

Changes

Files Summary
android/gradle.properties, android/readme.md, ios/readme.md, shared/src/MapsCoreSharedModule.cpp Version updated from 1.5.1 to 1.5.3.
android/src/.../DataLoader.kt, android/src/.../AndroidScheduler.kt, android/src/.../MapView.kt, bridging/.../map/MapInterface.kt, bridging/.../map/scheduling/SchedulerInterface.kt, bridging/.../NativeMapInterface.cpp, bridging/.../NativeSchedulerInterface.cpp, bridging/.../NativeSchedulerInterface.h, ios/.../MCMapInterface+Private.mm, ios/.../MCMapInterface.h, ios/.../MCSchedulerInterface+Private.mm, ios/.../MCSchedulerInterface.h, djinni/.../core.djinni, djinni/.../task_scheduler.djinni, ios/.../MCScheduler.swift, shared/public/MapInterface.h, shared/public/SchedulerInterface.h, shared/src/.../MapScene.h Addition of destroy method and related changes for object destruction.
android/src/.../AndroidScheduler.kt, bridging/.../map/MapInterface.kt, shared/src/.../MapScene.cpp, shared/src/map/layers/.../* Refactoring for improved null safety and task scheduling efficiency.
shared/public/BoundingBox.h, shared/public/LineHelper.h, shared/public/CoordinateConversionHelper.h, shared/public/IconLayer.h, shared/public/WmtsTiled2dMapLayerConfig.h, shared/src/graphics/SceneInterface.cpp, shared/src/map/MapInterface.cpp, shared/src/logger/Logger.cpp Conditional inclusion of headers for different build environments.
shared/public/Tiled2dMapRasterLayer.h, shared/public/Tiled2dMapSource.h, shared/public/Tiled2dMapSourceImpl.h, shared/public/Tiled2dMapVectorLayer.h, shared/public/Tiled2dMapVectorStyleParser.h, shared/public/Value.h Removed const qualifier from std::vector parameters or member types.

Poem

In code's green field, hop I with glee, 🐇 For version bumps and memory free. With destroy added, no leaks to see, 🌱 A tidier pasture for you and me.

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