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Chapter 2 last example

Open Budlee opened this issue 9 years ago • 0 comments

In the last example chapter2.4 is needed to say that you need modify your RenderFunction from line: glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); to: glDrawArrays(GL_TRIANGLES, 0, 3);

Budlee avatar Mar 13 '15 22:03 Budlee