OpenGL ES 3.0 / 3.1 for Android
An initial start on OpenGL ES 3.0/3.1 for Android by @mruegenberg
@arturoc
just a bump on this PR -- not sure how complete it is, but am working on a project where opengl es 3.0 on android would help alot. cc @danzeeeman
I thought ES3.0 already worked?
On Sun, Jan 21, 2018 at 6:59 PM, ofZach [email protected] wrote:
just a bump on this PR -- not sure how complete it is, but am working on a project where opengl es 3.0 on android would help alot. cc @danzeeeman https://github.com/danzeeeman
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I'm not sure --
https://github.com/openframeworks/openFrameworks/blob/master/libs/openFrameworks/utils/ofConstants.h#L245-L256
I was just trying to get faster pixel readback working... alot of the faster approaches involve gles3 pbo type things:
https://zhangtemplar.github.io/pbo/
I'll add this via the Android merge... its coming