Audio is muffled and distorted when playtesting a game built for Windows, doesn't happen on any other platform as far as I'm aware.
So, I'm using Stencyl, a game engine that is partially made with OpenFL. I'm reporting this bug here because the admins of the game engine's site recommended I go here, because this is apparently a bug with OpenFL, and not Stencyl.
I can't upload .ogg files here for reference on what I'm talking about, but whenever I upload audio into Stencyl, it sounds fine when I play it in the actual engine, but for some reason whenever I playtest my game on Windows, all of the audio is weirdly bass-boosted, distorted, and kinda-mono if that makes sense. I made sure that it's not that the audio I'm importing is low quality, as when going into the actual assets of the game, the audio files are all perfectly fine and HQ, it's just whenever I play the actual build of my project when the audio turns bad.
I've exhausted every conceivable way to fix this bug myself, but the admins who run the Stencyl website and update the engine told me that it's not anything they can fix because sound is managed by OpenFL.
Here's a video of what the audio sounds like in-game. The actual audio is supposed to sound really crisp.
https://user-images.githubusercontent.com/104954320/166853584-8a58c54d-6851-4b05-9dfc-2362470f2ed1.mp4
This bug only happens when running a project as a Windows build (like a .exe file,) not on HTML, Linux, or mobile.
Can you share an audio file sample? Is this prevalent in other sound playback for windows target?