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Object3D.pivotPoint (bug)

Open Snky opened this issue 4 years ago • 1 comments

Could 'pivotPoint' for Object3D be investigated, under the impression they have no effect (tested on a mesh).

Snky avatar Jun 25 '20 20:06 Snky

Getting the result I want when I comment out: _transform.appendTranslation(_pivotPoint.x, _pivotPoint.y, _pivotPoint.z); //line 945

Snky avatar Jun 25 '20 21:06 Snky