actuate
actuate copied to clipboard
Actuate is a flexible, fast "tween" library for animations in Haxe
haxelib is still 1.8.9 even 6 months after the Std.is deprecation fixes. are there plans for an official release?
I am trying to use Actuate with Heaps.io but since it uses setField and not setProperty it failes to do anything (since set_x does update the state of Bitmap so...
The reason behind this PR is to be able to have all tweens called in the same "frame" of updates to start at the "same time" and be synchronized. Adding...
I would expect that any quantity of tweens started from the same "frame" would be always syncronized. But since SimpleActuator set the "startTime" var with: ```haxe Lib.getTimer() ``` every time...
`Actuate.effects(this, 0).filter(GlowFilter, {color: 0x0000ff, alpha: 1, blurX: 8, blurY: 8, strength: 2}); Actuate.effects(this, 4).filter(GlowFilter, {color: 0x0000ff, alpha: 0, blurX: 8, blurY: 8, strength: 2});` GlowFilter is always red and doesn't...
Fixed the bug that made all Back.easeInOut go crazy.
Circ easing is missing. Math functions: In `1 - sqrt(1 - pow(x, 2));` Out `sqrt(1 - pow(x - 1, 2))` InOut `x < 0.5 ? (1 - sqrt(1 - pow(2...
I'm using Actuate with Heaps engine. What I'm trying to do is to rotate a battletank Object from 0 degrees to 345 degrees. Actuate.tween(tank, 2, { rotation: 345 }).smartRotation(); The...
I need to wait some duration between repeats for my animation. Is it possible with this library?
An annoying aspect of Actuate is that sequencing doesn't work out of the box: ``` Actuate.tween(target, 1, { x: 10 }); Actuate.tween(target, 1, { x: 20, y: 20 }).delay(1); ```...