unity3d-opencog-game
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LogError in OCActionController.cs
After running the Unity world and starting the embodiment server, load the robot (press '~' then execute command '/load AGI_Robot') and you will receive the following error:
Unable to register tick forward for ID 15 - IsAction: True, IsDecorator: False.
UnityEngine.Debug:LogError(Object)
Behave.Runtime.Resources:LogError(String)
BTOCBehavioursC0T29:SetTickForward(Int32, TickForwardProperty)
OpenCog.Actions.<Start>c__Iterator0:MoveNext() (at Assets/OpenCog Assets/Scripts/OpenCog/Actions/OCActionController.cs:172)
Yeah, this is an error in the way we're using the same set of behaviour trees for all the game characters. It doesn't break anything for now, so I'm treating it like a warning, but I'll look into it soon.
I'm glad this documentation exists so that I know I didn't break anything ;)