unity3d-opencog-game
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Publish players using GitHub releases
Download speeds from our aristotle server are around 20k/sec, so it takes a really long time to download the players.
It would be great to move our player releases to the new GitHub Releases feature so they'll be hosted on GitHub servers: https://github.com/blog/1547-release-your-software and automatically publish them upon build as such: https://github.com/blog/1645-releases-api-preview
@githart what do you think?
Let's slot GitHub Releases into the chain after we've locally zipped published unity3d-opencog-game. Zipping is designed to be triggered after tests pass. Perhaps we can add in a git tag constraint as well, so that only select builds are 'released'?
BTW, I see 200-300KB/sec download speeds from Aristotle, and that's from Australia!