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The api for open5e.com

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casting options vary, and the following fields may be used to define higher levels. 1. Whether or not it requires concentration (example, TOH Less Fool, I) https://open5e.com/spells/less-fool-i 2. Effect Range/Magnitude...

Per title how to run and self host this? I cloned the repo Set values in repo's .env I also put same values in ``` export SECRET_KEY= export SERVER_NAME= ```...

The idea here is that the client would have both a simple markdown description of any give game object (let's say wand of magic missiles), plus a way to see...

Spell ranges can be distances, like 120 feet (and are quite often), but can also be things like "unlimited" or "Touch" or "Special" even. Consider * type of [distance, condition]...

There should be a document-specific default weight and that should be displayed by default next to any weight field.

https://github.com/open5e/open5e-api/blob/677d6fa44ccc9280aa6a2faa2f9ca89196d346f0/data/v2/wizards-of-the-coast/srd/Alignment.json#L33 The E in lawful Evil is capitalized, but all others are not.

We should add a pre-merge step that does makemigrations --check and would fail the build if it fails.

Currently there is no equivilent to the `/sections` endpoint point from API V1, which was used to get sundry rules that didn't fall under other endpoints. When this feature was...

It looks like the data for casting_time in v2 of the spell data is bad. 9 of the spells have a time of 'reaction'. The rest of them have a...