oparisy

Results 17 comments of oparisy

Hi, a fix for this issue was originally considered for the 1.7.0 milestone. What is its current status? May it have been fixed in an 1.7.x release? Regards, Olivier.

Since you are referring to VST: my understanding of the current VST3 SDK licensing situation is that it will require this project to be GPLv3, while you chose an MIT...

Yes, my understanding is that the VST3 SDK is dual licenced (commercial and GPLv3). Thanks for your answer! Le lun. 30 mai 2022, 18:37, Kevin Kuriakose ***@***.***> a écrit :...

I described in issue #209 a two.js hit test demo I wrote some time ago ([it can be tested here](https://oparisy.github.io/two-js-hit-detection/)). It takes advantage of [rbush](https://www.npmjs.com/package/rbush) for efficiency and is renderer...

@Moguri Thanks for your answer! Maybe I can share some of your documentation effort by drafting my understanding of the BlenderPanda class you pointed me to? I'll include some questions...

@Moguri Thanks for those precisions. I edited my message accordingly to remove dangling questions. Now that you described the protocol, I understand that it aims at sending Blender scene data...

You expressed in #10 a concern for the impact on messages size of an UTF8 encoding. I specifically suggested it with this issue in mind, since ASCII characters (the only...

> > EDIT: And on this note I wonder if anyone has any examples of implementing something like an AudioStream and AudioStreamPlayback (or the polyphonic variants) using GDExtension, which is...

> @oparisy Thanks for providing this. It helped me testing and understanding the architecture & setup a lot quicker. YMW! I'm also interested in safety criterias: I kept locking code...

So I gave a look at the C++ code of the current MIDI input support, considering it may provide some hints at how MIDI output could be implemented. It was...