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Killaura rotations are broken

Open OrdinaryHacker opened this issue 2 years ago • 5 comments

even if I use low turnspeeds and any rotation mode I still get flags for instant rotations. Seems like same bug that happened to scaffold like half a year ago.

OrdinaryHacker avatar Jun 26 '22 19:06 OrdinaryHacker

Config issue it work normally Check your RotationMode and SmoothMode

contionability avatar Jun 26 '22 22:06 contionability

I used liquidbounce rotation mode (smooth mode apply only to smoothliquid and smoothcenter) with turnspeed 30-50 and I got flagged for instant rotations (always hitable is off). Then I tried LB b73 with exact turnspeed and it was flagless. This was tested on matrix 6.8.0

OrdinaryHacker avatar Jun 26 '22 23:06 OrdinaryHacker

LiqiudBounce RotationMode is not broken anyway the original Rotation of LB cannot bypass Matrix(With that high rotation speed)

*Tips: 1 sec has 20 ticks Rotation updates every ticks if your rotation speed is 30 that's means 600 degree in 1 sec *You only need 0.3 seconds (longest time) to aim at the target, FLAG in Matrix

contionability avatar Jun 27 '22 04:06 contionability

图片 anyway this's my config for PikaNetwork

contionability avatar Jun 27 '22 04:06 contionability

thank you, this helped me a lot. Im also having trouble with "snap" flags, I dont even know what is causing these. Also pika and jartex has custom checks for keepsprint (I guess, because sometimes im in combat I get setback and bot spawned I though its strafe check but its not) and autoblock check which work on my test server, but on jartex and pika I get kicked.

OrdinaryHacker avatar Jun 27 '22 08:06 OrdinaryHacker