FDPClient-legacy
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Killaura rotations are broken
even if I use low turnspeeds and any rotation mode I still get flags for instant rotations. Seems like same bug that happened to scaffold like half a year ago.
Config issue it work normally Check your RotationMode and SmoothMode
I used liquidbounce rotation mode (smooth mode apply only to smoothliquid and smoothcenter) with turnspeed 30-50 and I got flagged for instant rotations (always hitable is off). Then I tried LB b73 with exact turnspeed and it was flagless. This was tested on matrix 6.8.0
LiqiudBounce RotationMode is not broken anyway the original Rotation of LB cannot bypass Matrix(With that high rotation speed)
*Tips: 1 sec has 20 ticks Rotation updates every ticks if your rotation speed is 30 that's means 600 degree in 1 sec *You only need 0.3 seconds (longest time) to aim at the target, FLAG in Matrix
anyway this's my config for PikaNetwork
thank you, this helped me a lot. Im also having trouble with "snap" flags, I dont even know what is causing these. Also pika and jartex has custom checks for keepsprint (I guess, because sometimes im in combat I get setback and bot spawned I though its strafe check but its not) and autoblock check which work on my test server, but on jartex and pika I get kicked.