Radek Dutkiewicz

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That's a very helpful clue. We are reinitializing audio device due to sfml bug, so Lets reinitialize window also on resume

Again, I've never had this issue. It must be a Quadro thing. Do I have a green light to push the 3.2.0 label and start constructing the changelog?

The only thing I can do is also postpone window create by 2s like with audio. It is a sfml bug, all I can do are workarounds.

I've already postponed it by 2 seconds in my initial commit. The window is recreated after audio reinitialization, so honestly I don't know what else I can do here.

Right, Maybe I could raise this flag also when display isn't called for several seconds?

`FeWindow::display()` is still called when locked unfortunately, so false lead. > Occasionally when returning from a launched game the window contents get "offset" (-8,-31) pixels Hmm, never seen that on...

I've never seen this artifact and I run AM+ in window mode 99% of the time. What is your gpu?

Of course, Quadro... I'm 99% sure all 3 issues are caused by the Quadro driver. We've had many odd behaviours from Quadro users reported over the years, including yourself 😉

![Image](https://github.com/user-attachments/assets/5c21fda2-fede-4a4f-b93e-6205471cc9bf) It's showing fine here