Radek Dutkiewicz
Radek Dutkiewicz
That's a very helpful clue. We are reinitializing audio device due to sfml bug, so Lets reinitialize window also on resume
Again, I've never had this issue. It must be a Quadro thing. Do I have a green light to push the 3.2.0 label and start constructing the changelog?
The only thing I can do is also postpone window create by 2s like with audio. It is a sfml bug, all I can do are workarounds.
I've already postponed it by 2 seconds in my initial commit. The window is recreated after audio reinitialization, so honestly I don't know what else I can do here.
Right, Maybe I could raise this flag also when display isn't called for several seconds?
`FeWindow::display()` is still called when locked unfortunately, so false lead. > Occasionally when returning from a launched game the window contents get "offset" (-8,-31) pixels Hmm, never seen that on...
I've never seen this artifact and I run AM+ in window mode 99% of the time. What is your gpu?
Of course, Quadro... I'm 99% sure all 3 issues are caused by the Quadro driver. We've had many odd behaviours from Quadro users reported over the years, including yourself 😉
 It's showing fine here
Post your `last_run.log`