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Attract-Mode Plus

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Text char_size appears to require non-empty msg to initialize char_size. ```cpp local txt = fe.add_text("", 0, 0, fe.layout.width, fe.layout.height); txt.char_size = 20; print(txt.char_size + "\n"); // 30

Attract Mode really needs the native screenscraper fixed. Manually renaming files is such a pain, and I've never taken the time to try to figure out how to manually configure...

Using `::fe.set_display` sometimes fails to update `::fe.filters` immediately. Calling `::fe.set_display` a second time fixes `::fe.filters`. Occurs on Windows 10, cannot reproduce in Ubuntu 22.04.4. The loop is intended to scrape...

When an image fails to load (ie: no file) all subsequent object vertices change order. This makes it impossible to use vertex shaders that rely on vertex order. Normal: [tl,...

Steps to reproduce (for Mame): 1. Launch game 2. _Immediately_ spam (press+release) "right-arrow" (could be any key/keys) 3. AM retains focus instead of Mame (usually 1 in 5 attempts hits...

If the user is using a translation, the "Yes/No" texts will persist and a conflict will occur when confirming the function. Spanish ![image](https://github.com/oomek/attractplus/assets/2616950/ea65d07f-92d9-4fd0-8832-b840bb64eed0) ![image](https://github.com/oomek/attractplus/assets/2616950/806f4619-b1b2-4834-9684-98891664047e)

Update the msg_template.txt with all the missing strings I could find so far

bug

Hello, i found two bugs (Lubuntu) 1. When the emulator is closed, if the attract mode is minimized, a crash occurs 2. When returning to a game after using the...

```cpp local a = fe.add_artwork("snap", 0, 0, 400, 400); function on_tick(tick_time) { // Press "1" or "2" (number row) while in the TAB menu a.x = fe.get_input_state("Num1") ? 50 :...

```cpp local a = fe.add_artwork("snap", 0, 0, 400, 400); a.video_flags = Vid.ImagesOnly; local t = fe.add_text("[Name]", 0, 0, 400, 400); t.char_size = 30; ``` Emulator settings: snap contains two paths,...