Jeff Rooks

Results 45 comments of Jeff Rooks
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I tested each unimplemented one and they all were `true` for `span`, `div`, `input`, `ol`, `ul`, `li`, and I'm sure others as well. So I think this is why @knownasilya...

@n0099 where is `compat` coming from? Is there an example of a simple flat config for eslint v9 that uses this plugin? My super simple set up works for everything...

Things are moving pretty quickly! :smile: Is there a place I can track the development of this feature?

@NunoSav I was able to get the router working with the following setup. However, I wasn't able to get it working properly without the `#` in the url... good enough...

@ChrisShank Thanks for the fork, it is exactly what I was looking for!! :smile: Idk if you saw this too but I was receiving this error in `router.ts` on your...

Update: I read through some more of the doc comments for `register` and `ApolloTracingDataExt` and I'm using the following code: **in my handler** ```rust #[handler] pub async fn index( schema:...

I'm handling this in the `Input_OnMove` function, as well as strafe speed. In my use case, I don't mind the sprint being a jog while moving backward, rather than the...

@watsonsong I'm fairly new to game development, especially networked game development, so I don't think I can speak to that with 100% certainty. However, my intuition tells me that it...

I'm not sure I follow, as this is client-side code, so there is the same potential for cheating with or without a multiplier. You should always run validation on the...

I was only able to get this working correctly with this approach. Vite will handle dynamic imports so we can remove `lazy` which simplifies things... After that we need to...