onox

Results 112 comments of onox

Argh, we're running out of space :laughing: Hmm, I think neither positions are good. I'm not sure how readable the one on the left side is. How about putting it...

_sigh_ This has nothing to do with the MP protocol. The problem is that you can't see the lights when there's a piece of glass between the view position and...

We should totally ban the HUD :stuck_out_tongue_winking_eye:

Is it the [Mie forward scattering](http://wiki.flightgear.org/ALS_technical_notes#Mie_scattering) effect you mean? We have `` in `Models/Effects/interior/c172p-interior-glass-reflection-front.eff`, but don't we also need `` if we're going to use [functional mask](http://wiki.flightgear.org/ALS_technical_notes#Functional_masks)?

Btw, are our windows UV-mapped?

This issue can be picked up by first time contributors. It's 1 to 4 numbers (properties) that need to get a realistic value. Logic can be written in Nasal or...

Thanks @gilbertohasnofb, better label.

If you want to retopo in order to make the model look better, then go for it! :smile: Personally, I don't think a bit higher vertices count will (noticeably) reduce...

Just do the retopo and UV stuff in this project (in a feature branch). Near the end of 3.8 we can look at the performance and decide if we want...

I don't really understand the issue to be honest. @thevirtualfer just makes the model prettier by doing retopo + UV stuff + unwrapping + other cool Blender tricks :smile: Updates...