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> The template you linked is not for applets, it's for making full applications using the iced ui framework and cosmic libraries. > > A panel applet is definitely doable...

Oh, that's important. Expected a "wanna save changes?" reminder, but got owned.

List view is also affected, if anything besides 100% & 200% is chosen.

> So you have changed the decrease and increase display brightness keys, from XF86MonBrightnessDown and -Up to something else. Did it work before you changed this, or do you not...

> I can't recreate this by typing those characters with the compose key. Are you using a different keyboard layout/language? If so, what is it? German ![German-Keyboard-Layout-T2-Version2-large](https://github.com/pop-os/cosmic-epoch/assets/103491514/d1c880df-9df3-4757-83c1-d473c25a0b7e)

> Which window? The sound applet window. It will close mid-adjustment when the mouse is moving too quickly (means the "left-click hold" action / volume adjustment gets aborted).

The cursor works with bordered window mode. Tried it in Hunt Showdown.

> this can pose some complications with pipewire as each sound stream has it's own volume control, instead of there being a "meta node" which controlls the entire application, this...

> what would `base_fps_limit` do exactly? Basically what "fps_limit=" does without LSFG, limiting the real FPS. But with LSFG, "fps_limit=" only sets the maximum limit for the total FPS achieved...

> This issue arises when mangohud is loaded before lsfg in the vulkan loader. Then mangohud is not aware of any extra frames being produced I see. How can I...