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FCL SDK: Unity

Open alxflw opened this issue 3 years ago • 6 comments
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alxflw avatar Apr 22 '22 20:04 alxflw

@alxflw since we already have a .NET SDK do we need a Unity SDK? https://github.com/tyronbrand/flow.net

Peixer avatar May 13 '22 19:05 Peixer

maybe @srinjoyc can chime in here. I'm not a domain expert on Unity, so I cannot tell if/what the delta from the .net SDK might be

alxflw avatar May 16 '22 16:05 alxflw

Hey! So while the .net SDK exists, it's an SDK to the Flow Access Node and not for FCL - FCL will require using the .net SDK under the hood but will need much more functionality on top to support wallet interactions (collecting signatures, authenticating, etc.)

srinjoyc avatar May 19 '22 14:05 srinjoyc

Hey @srinjoyc @alxflw, Could you provide more details about the preferred authentication flow?

Some options to consider could be:

  • The user is sent from the game to a browser to sign in. (Possible complexity around mobile games here)
  • Load a browser within a game scene. (This will raise some security questions)

tyronbrand avatar May 25 '22 11:05 tyronbrand

Hello @srinjoyc @alxflw, is this issue still open? I thought I saw someone doing something with a Unity Flow SDK already.

Codie-Petersen avatar Feb 20 '23 18:02 Codie-Petersen

good question @Codie-Petersen! We currently have a Flow Unity SDK (https://developers.flow.com/tools/unity-sdk/index) but not an FCL-compatible SDK yet

alxflw avatar Mar 27 '23 17:03 alxflw