ompadu
ompadu
After installing the Vulkan Runtime from LunarG's site it seems that many of the examples including `basic_triangle` are running. Some do not work as expected and some crash due to...
I was using the `LunarG Vulkan SDK` since the beginning. What was different this time, is that I installed the `LunarG Vulkan Runtime` as well, which seemingly overwrote the `vulkan-1.dll`...
Thank you for the answer. No problem, I am in no big rush,
are we closer to having compute/draw_indirect since the last post was made?
I'd like to support as well this feature request, now that it is feasible
i am experiencing the same issue with killzone 3 as @digant73, running on amd, latest drivers.
> IHMO, this would be way too much for Nuklear demo/example, hear me out. > > SDL_gpu expects that you pass your own shaders in binary form, which is different...
Yea, it's still broken.
> I've moved away from glfw as it's barely moving anywhere. what did you move to ?
> > > I've moved away from glfw as it's barely moving anywhere. > > > > > > what did you move to ? > > I did switch...