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Round Timer In Minmode

Open goreston opened this issue 9 years ago • 6 comments

Thanks for the last update - I appreciate that you're not playing TF2 anymore, and it's cool that you still update the HUD. One thing I'm having a problem with is that the round timer in minmode is cut in half by the top of my screen, and I can't figure out how to fix it.

goreston avatar Apr 12 '16 14:04 goreston

I also have this problem. I haven't used the normal size, but if the hud works on regular mode, it is likely a problem with a x_pos / y_pos / size definition for use with minmode.

trianglesphere avatar Apr 12 '16 16:04 trianglesphere

I don't know the specifics, but I think it's how I edited hudmatchstatus, or how I implemented it. I'm still fairly new at editing HUDs, so it may be a while before I figure out how to fix that, unless omp or another contributor wishes to jump in. On a related note, what is the use for minmode anyway? I've never used it myself, so I don't understand it's use.

Spice002 avatar Apr 12 '16 16:04 Spice002

It makes everything smaller. I just prefer having everything smaller and in the center of the screen,

I'll try and see if I can fix, thought I'm also new to huds. Just don't expect anything particularly soon.

trianglesphere avatar Apr 12 '16 16:04 trianglesphere

Ok, that makes sense. I think what needs to be done is to just put in the appropriate lines for minmode and set them to 0. Since it's not in the hud, I think there's something funky going on with how TF2 lays out minmode when there's no setting for it. I'll look into it when I have some more time. Thanks for the feedback and patience. Keep me updated if you guys find any other problems.

Spice002 avatar Apr 12 '16 16:04 Spice002

For fixing this you have to change ObjectiveStatusTimePanel block in hudmatchstatus.res ypos properties from -14 to 0

Wic666 avatar Apr 13 '16 15:04 Wic666

That worked, although the timer is still using the large font. At least I can see it now though. Thanks!

goreston avatar Apr 14 '16 11:04 goreston