tf2hud
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Round Timer In Minmode
Thanks for the last update - I appreciate that you're not playing TF2 anymore, and it's cool that you still update the HUD. One thing I'm having a problem with is that the round timer in minmode is cut in half by the top of my screen, and I can't figure out how to fix it.
I also have this problem. I haven't used the normal size, but if the hud works on regular mode, it is likely a problem with a x_pos / y_pos / size definition for use with minmode.
I don't know the specifics, but I think it's how I edited hudmatchstatus, or how I implemented it. I'm still fairly new at editing HUDs, so it may be a while before I figure out how to fix that, unless omp or another contributor wishes to jump in. On a related note, what is the use for minmode anyway? I've never used it myself, so I don't understand it's use.
It makes everything smaller. I just prefer having everything smaller and in the center of the screen,
I'll try and see if I can fix, thought I'm also new to huds. Just don't expect anything particularly soon.
Ok, that makes sense. I think what needs to be done is to just put in the appropriate lines for minmode and set them to 0. Since it's not in the hud, I think there's something funky going on with how TF2 lays out minmode when there's no setting for it. I'll look into it when I have some more time. Thanks for the feedback and patience. Keep me updated if you guys find any other problems.
For fixing this you have to change ObjectiveStatusTimePanel block in hudmatchstatus.res ypos properties from -14 to 0
That worked, although the timer is still using the large font. At least I can see it now though. Thanks!