gltf-extensions
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This repository is used by OMI to develop and document extensions for the gLTF 3D transmission format.
These extensions extend `KHR_audio_emitter` with support for Ogg Vorbis audio data and Opus audio data, respectively. I have not included any test files or example implementations for these.
This PR adds a new extension `OMI_physics_gravity`, and also adds a `.prettierrc.json` file. Preview: https://github.com/aaronfranke/gltf-extensions/tree/OMI_physics_gravity/extensions/2.0/OMI_physics_gravity Implementation: https://github.com/omigroup/omi-godot/pull/5 This extension allows specifying gravity volumes on trigger glTF nodes and specifying the...
## Action items - Some kind of sample scene for an extension (.blend / unitypackage / etc) - Sample object with the nodes of current proposed spec - Link to...
OMI_link and OMI_seat currently depends (optionally?) on OMI_physics_body (and by extension, OMI_physics_shape). I was worried about the dependency on OMI_physics_body reducing adoption of OMI_link which is otherwise a simple spec....
Currently. the OMI_collider spec states: > The glTF mesh in the array MUST be a trimesh to work, and should be made of only one glTF mesh primitive (one surface)....
With the recent Stage 1 vote on OMI_personality, we have a working initial draft to build personalities for NPCs in our worlds. @avaer mentioned a property that might be a...
Propose an OMI extension for external resources. * gltf have external resources that may cause security risks. * Resources may become significantly more fragile due the passage of time with...
We should put the version of the Blender Exporter in the exported glTF file so we can debug issues with the exporter.
this popped up during omi-chan meeting where Koolala and me stumbled into talking about fonts. As far as i know 3D text is currently not supported in gltf it gets...