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Use ShaderGraph as a texture creation tool!

ShaderGraphBaker

Use ShaderGraph as a texture creation tool!

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Left: Procedural brick shader. Right: Baked shader into 1024 textures.

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Another example:

Procedural Bath Tile

Here is the article on Medium

Package dependencies

Add to manifest.json in your unity project following packages:

  • "com.unity.nuget.newtonsoft-json": "3.0.2",
  • "com.dbrizov.naughtyattributes": "https://github.com/dbrizov/NaughtyAttributes.git#upm"

How to contribute

  • I am trying to develop more custom nodes to be able to generate more complex procedural textures. feel free to add yours and send a PR.
  • Make a better custom window or implement sub-menus directly in ShaderGraph!