Andrew Brown

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Got the garbage panel rendering. now checking out framedata to start make it falling. ![screen shot 2017-10-08 at 5 27 51 pm](https://user-images.githubusercontent.com/7776/31321104-149e01d6-ac4e-11e7-9926-d8b203f60e45.png)

Garbage panels now falling ![screen shot 2017-10-08 at 9 00 19 pm](https://user-images.githubusercontent.com/7776/31322793-f25f3c70-ac6b-11e7-8b57-acac74b6ca23.png)

![screen shot 2017-12-27 at 7 36 23 pm](https://user-images.githubusercontent.com/7776/34396769-76b76550-eb3d-11e7-9824-5f31112da853.png) ![screen shot 2017-12-27 at 7 35 48 pm](https://user-images.githubusercontent.com/7776/34396770-76c369a4-eb3d-11e7-8e59-b299a3a3a913.png) ![screen shot 2017-12-27 at 7 35 27 pm](https://user-images.githubusercontent.com/7776/34396771-76cd8cd6-eb3d-11e7-9dc0-43c8313a06b3.png)

@jon12156 how does all this stuff map? In VS mode where its 1 to 10 does it map to speed and difficulty somehow?

http://bretahajek.com/2016/11/electron-builder-appveyor-travis-ci-memory-king/

@Skytrias looks like your comments really pertain to #16 though I have yet to read the links.

I would also suggest phasing out change_state for the set state, and ensuring all code work with this as the default setter.

https://github.com/electron-userland/electron-builder/blob/master/docs/multi-platform-build.md

Fixing #166 will pave the way for this ticket, since garbage has the other edge cases. We might also want to add FSM to playfield but there isn't any complicated...