dante
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Android: Renderer performance is seriously lacking.
Again this is a high priority issue. I have some ideas on the renderer side. I believe we're still going to need to downscale the textures:
set image_downSizeLimit 128
set image_ignoreHighQuality 1
set image_downSizeBumpLimit 128
set image_downSizeSpecularLimit 32
set image_downSizeBump 1
set image_downSizeSpecular 1
Another enhancement would be RGB565 framebuffer, instead of the current RGB888 which is not ideal for mobile GPUs.
I've tryed RGB565, but no better performance on my device(i9000) at all
We can also use RGB565 format for textures without alpha that are not compressed (if any remain.) Currently that is RGB(A?)8888.