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Android: Renderer performance is seriously lacking.

Open omcfadde opened this issue 13 years ago • 2 comments

Again this is a high priority issue. I have some ideas on the renderer side. I believe we're still going to need to downscale the textures:

set image_downSizeLimit 128
set image_ignoreHighQuality 1
set image_downSizeBumpLimit 128
set image_downSizeSpecularLimit 32
set image_downSizeBump 1
set image_downSizeSpecular 1

Another enhancement would be RGB565 framebuffer, instead of the current RGB888 which is not ideal for mobile GPUs.

omcfadde avatar Aug 12 '12 16:08 omcfadde

I've tryed RGB565, but no better performance on my device(i9000) at all

havlenapetr avatar Aug 16 '12 12:08 havlenapetr

We can also use RGB565 format for textures without alpha that are not compressed (if any remain.) Currently that is RGB(A?)8888.

omcfadde avatar Aug 21 '12 22:08 omcfadde