dante
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idTech4 OpenGL ES2.0 | #dante (irc.freenode.net)
Not seen anywhere for years. Hoping this great guy hasn't been lost to us. :/
Yes, it will happen... Most tablets (Phones? Mini-tablets?) have some form of HDMI output which will require an adaptor to DVI, but this won't have any effect on signal quality.
Currenty the RenderShaderPasses and FillDepthBuffer function are enabling vertex array attrib 1 and 5 for every drawn surface. Due to the fact that each of these surfaces need at least...
Doom 3 BFG saw a 10x performance increase via GPU Skinning. The following blog shows this is possible in an ES 2.0 context too: http://opengles20study.blogspot.com/2012/03/matrix-palette-skinning-for-opengl-es.html
Various little fixes and steps to get it compiling with LLVM
Es2
Implemented OpenGL over EGL api. The changes are minor and shows how clean the switch from OpenGL ES to OpenGL can be.
I built dante under Arm Ubuntu 12.10 on my Chromebook using the OpenGL ES driver copied over from the Chrome OS. The build went fine, however when I try to...
Hello all! Yesterday I managed to compile _dante_ sources but the game is running only with texture glitches. I tried many different methods from the internet (even compiling from different...
I've compiled dante on my Chromebook running Ubuntu 12.10 with OpenGL ES Driver copied over from the Chrome OS. Everything went fine however when I try to run the game...