Sean Olson

Results 55 comments of Sean Olson

It's unclear when a fix in `ndarray-linalg` will be released and I have seen dynamic linking errors when directly executing the example binaries. To reduce noise in CI and avoid...

It would be useful to provide various data structures, so a non-manifold graph representation should probably not **replace** the half-edge representation. The graph abstractions used to implement `MeshGraph` could be...

ce7ae3e has landed on `master` and implements transparent serialization for `Proxy`. However, that change does not address the lossy serialization of non-real floating-point primitives. I'll rename this issue to track...

In general, Decorum takes on the burden of implementing traits in the Rust ecosystem for its types. Are there specific traits that you think should be implemented?

Thanks for the details! This is reminiscent of problems mentioned in #10 and a [related issue](https://github.com/rust-num/num-traits/issues/49) I opened against `num-traits`: numeric traits in the ecosystem are not always consistent with...

Support for `approx` was added in 1f5b00f. The [`alga` issue](https://github.com/rustsim/alga/issues/83) has not yet been addressed. I'm going to rename this issue to focus on `alga` traits.

Thanks for the PR! I really like this addition. The changes are consistent with the existing code, but I think we may want to approach this a bit differently and...

I've just landed fc809c9 from the `convert` branch with the changes I described above. I've also landed eae7b5e, which changes `Constraint::filter_map` to `Constraint::check`. I've updated the links in my previous...

It's been some time, but I've landed b536468, which implements conversions from references and slices as described in [my previous comment](https://github.com/olson-sean-k/decorum/pull/37#issuecomment-917556999). Since that change effectively implements the features from the...

I've changed the commit message to emphasize the transitive implementation over mutable references, as this is the most important part of this change. Making `PeekingNext` object-safe is well and good,...