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Kobo Redux - Kobo Deluxe Revived

Results 100 koboredux issues
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The maps should be reordered, rebalanced, and redesigned as needed to gradually introduce new techniques and strategies. The player should be given fair chances to learn how to use these...

gameplay
leveldesign

Add enemies that attack in formations in a more organized manner than the current individual homing and circling algorithms. Groups of ships should actively hunt the player, and attack, maneuvering...

feature
gameplay

Something is not reinitialized properly when restarting video when the radar window is up. Dying, entering a new level etc restores it.

bug

Command line switches that modify the configuration don't count as modifications, so they're not saved to the config file, unless changes made via the GUI trigger a config save. See...

bug

Indicate the directions of assassins, bosses and similar important enemy ships with yellow LEDs. (Needs #41.)

feature
gameplay

Indicate the directions of the remaining base cores on the map with blue LEDs. (Needs #41.)

feature
question
gameplay

- Smaller maps? - Barriers instead of wrapping? - The bosses could trap you inside a force field that you can't leave until the bosses have been destroyed. - Indestructible...

question
gameplay

60 Hz would be the standard value. 100 Hz (same as Kobo II) is nice and handy, but maybe a bit overkill? Then again, the game logic is not particularly...

enhancement
gameplay

There should be muzzle flashes, flames, portal effects and stuff when bullets, missiles, ships and whatnot are fired or spawned.

feature
presentation
gameplay

Instead of launching powered, guided things right at the player (or with target lead; see #94), spread them a little, to make it harder for the player to defensively just...

feature
question
gameplay