koboredux
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Kobo Redux - Kobo Deluxe Revived
The maps should be reordered, rebalanced, and redesigned as needed to gradually introduce new techniques and strategies. The player should be given fair chances to learn how to use these...
Add enemies that attack in formations in a more organized manner than the current individual homing and circling algorithms. Groups of ships should actively hunt the player, and attack, maneuvering...
Something is not reinitialized properly when restarting video when the radar window is up. Dying, entering a new level etc restores it.
Command line switches that modify the configuration don't count as modifications, so they're not saved to the config file, unless changes made via the GUI trigger a config save. See...
Indicate the directions of assassins, bosses and similar important enemy ships with yellow LEDs. (Needs #41.)
Indicate the directions of the remaining base cores on the map with blue LEDs. (Needs #41.)
- Smaller maps? - Barriers instead of wrapping? - The bosses could trap you inside a force field that you can't leave until the bosses have been destroyed. - Indestructible...
60 Hz would be the standard value. 100 Hz (same as Kobo II) is nice and handy, but maybe a bit overkill? Then again, the game logic is not particularly...
There should be muzzle flashes, flames, portal effects and stuff when bullets, missiles, ships and whatnot are fired or spawned.
Instead of launching powered, guided things right at the player (or with target lead; see #94), spread them a little, to make it harder for the player to defensively just...