koboredux
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Campaign sometimes resaved when quitting application
Or at least, that what seemed to happen. The final abort_game() when leaving the main loop triggered a save for no apparent reason.
This may not seem like a major issue, but one has to keep in mind that a new save (or rather, the load operation before it) will drop any unsupported data - like incompatible replay log data!
Have not yet managed to reproduce this.
[16584] Loading campaign "SAVES>>campaign_slot_0.dat"...
[16584] Campaign loaded.
[16584] Loading campaign "SAVES>>campaign_slot_1.dat"...
[16584] Campaign loaded.
[18151] Selected campaign slot 1.
Audiality 2: [RT] API message arrived late to engine context (a2r_em_forwardevent()[3])
[18184] Late audio API messages. (Up to 0.863525 ms.) Timestamp bumped 1 ms.
[18351] Selected campaign slot 0.
[18935] Selected campaign slot 1.
[19718] Selected campaign slot 0.
Audiality 2: [RT] API message arrived late to engine context (a2r_em_forwardevent()[3])
[19752] Late audio API messages. (Up to 6.837646 ms.) Timestamp bumped 1 ms.
[20451] Selected campaign slot 1.
[21384] Selected campaign slot 0.
[22168] Selected campaign slot 1.
[22618] Selected campaign slot 0.
Audiality 2: [RT] API message arrived late to engine context (a2r_em_forwardevent()[3])
[27568] Late audio API messages. (Up to 0.996419 ms.) Timestamp bumped 1 ms.
[27769] Aborting game!
[27786] Saving campaign "SAVES>>campaign_slot_0.dat"...
[27786] Campaign saved.