Dee

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@cybrox i switched back to fastlane but I’ve got a task to revise this library as I don’t like fastlane and using a lib would be way better.

@darshankawar thanks for replying. This is for both Android and MacOS now, works for iPhone. Setup ``` NotificationSettings settings = await FirebaseMessaging.instance.requestPermission( alert: true, announcement: false, badge: true, carPlay: false,...

(Android related) @darshankawar yeah, for Android there's no documentation on how to actually use the raw asset. The following won't compile as there's also never an option to add new...

@darshankawar reguarding MacOS we took exactly the same steps as iOS. Still no luck, we get the default sound.

@darshankawar yes I already tried that; it doesn't work. It works when I use a different notifications library so FCM is broken with Android also. Reguarding MacOS, did you have...

@cliqer we migrated to tRPC. 3 systems so far. Has playground and automatic docs with 30% the code. GraphQL is overly verbose and I don’t see any use cases for...

@danagbemava-nc hosting on a K8 Nginx container (docker) is behind a Cloudflare proxy on strict mode. Might be a provider caching issue I though, but using an alternative library such...

Indeed, the shell script below. We don't have any caching on the K8. I have a suspicion the the fonts in Flutter get optimized out and that; that process is...

@danagbemava-nc did you test on master? I will see in a bit; but I'm see getting this error, perhaps more complex projects Icons[.] isn't picked up by the packager?

I wouldn’t test on master since things are temporary there many times 😎 It might to do with other libraries as well