warriorjs
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Mode with random enemies
whenever you start the mode the enemies and the map are random
what about specification of changes ? xD are you meaning a new tower ? really not sense to begginer tower
a mode in which you fight to the bitter end with enemies and random maps, so as to test if the code always works
2018-05-19 10:46 GMT+02:00 Netzulo.com [email protected]:
what about specification of changes ? xD are you meaning a new tower ? really not sense to begginer tower
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I think it’s a very good idea, since the game will be more challenging and funny. Also, I’m planning to implement a new tower with this kind of mechanics.
Fantastic
On Sat, Oct 20, 2018, 7:16 AM Jonathan Willian [email protected] wrote:
I think it’s a very good idea, since the game will be more challenging and funny. Also, I’m planning to implement a new tower with this kind of mechanics.
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@akamuraasai Wow. That is awesome! Let me know if you need anything, or changes in the core are needed to support new game mechanics!
Hi, @olistic. I don't think it's really necessary to change the core at all. It already allow this kind of tower.
Here is a sample:
But I'm glad if you can help me with the levels design.
@akamuraasai Can you expand on the strategy you're using to generate random levels?
Sorry about the late response. I'm really busy at work those days. To generate the map, I'm using a fixed number of enemies. Then these enemies receives a random position based on empty spaces of the map. It's not that elaborated, to be honest. I don't wanna make this issue a chat, so can we talk about this in another place?