Blender-RCT-Graphics
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Array Renderer
Allow the user to render an entire grid of objects in a single scene. The user would be able to specify the spacing and number of objects and the array renderer will render all the objects individually, Useful for things like terrain, and later on paths and track pieces.
Some of the challenges and questions for this idea:
- Render all the objects with the same settings?
- Separate settings for every object in the array, how to make that work in the GUI?
- Separate path, ride and array renderer?
The second option is probably the most feasible. An idea would be to make a separate array render tab with a list and two buttons: "Save settings for item" and "Load settings for item". An item be added and deleted. When clicking an item and pressing save all the current settings from the other tabs are stored in that item. Loading the settings will overwrite all the settings from the other tabs with the settings of the selected item. At the end of the array render tab would be a button to render the entire array.