d2rmm
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Subsection feature
Hello,
I implemented a pseudo loot filter that allows removing all item bases individually in D2R and organized them by TC as this is how the game does it internally but people and I quickly realised its not that good of a structure. I will reimplement it as:
- weapons: swords, scepters, etc
- armors: head, body, etc But it would be very helpfull to be able to have subsections for items quality: normal, exceptional and elite items.
Is this something you will consider adding support for in D2RMM ?
PS: as a bonus an enable / disable all toggle for each section / subsection would also be very helpfull.
Thanks, Alex.
Yup, that seems reasonable. In fact, I think UX options for mod settings need to be expanded quite a bit as more complex mods are being developed. I just don't have any time to do so right now.
D2RMM itself is a bit too complex for me at the moment so no promises for now as to whether I can figure out how to implement these features myself but I will try to have a deeper look into it over the weekend.
I second these 2 requests, thanks for considering them.
EDIT: my view on the master toggle for a (sub)section would be to have a switch that would either follow whatever is toggled below (on) or disable whatever is toggled below (off). I have already implemented this in practice in my extended filter, so it could be as simple as a clone of the current checkbox but one that also toggles a visual change to the D2RMM settings menu.
~~A combination of @alex-c-i's and my suggestion could be a three-way toggle:~~ ~~- off: disable (sub)section~~ ~~- mid: enable whatever is toggled in the (sub)section~~ ~~- on: enable all~~
~~But one could argue this would be a complex implementation for what would arguably be confusing UI/UX.~~ EDIT2: looking back this was a bad idea.