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Farming contract button

Open ghosts-are-spooky opened this issue 2 years ago • 0 comments

🚀 Feature Proposal

2 part proposal: A Farming contract button should be added to a return trip after clicking it, by this I mean.

  1. I do @bot and click farming contract
  2. I harvest the plant and receive seed packs
  3. I currently click the original respond from @bot, or do another @bot command to do the next part of the farming contract (Open packs and get new contract)

Part 3 is where it would be nice to have the button visible after completing a contract.

B (BSO only?) Farming contracts are great gp/hour, a good source of late game seeds, but using the buttons to plant automatically does a max trip, when you have max boosts this can be a 12 minute herb trip, when really you just want to play 1 for the contract (as plopper guarantees it will grow). It would be good to have a config where we can choose Max or single plant on auto contracts, instead of receiving the contract and having to do /farming plant name:dwarf weed quantity:1 (I understand this is small, but when you can do many a day it adds up time)

ghosts-are-spooky avatar Sep 04 '22 14:09 ghosts-are-spooky