ALS_Component
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Mantle doesnt work properly
Steps to reproduce the issue
- Place a large cube diagonally (45 degree z rotation)
- Try to mantle the corners.
Expected result The character should mantle the edge of the Cube Actual Results: The character mantles outside of the box and drops down or mantles through the box further in.
Thank you for reporting it. I did try to replicate that issue but with no luck. Is that problem comes only sometimes or always? Is that a clean ALS_Component_v0.75 project?
https://user-images.githubusercontent.com/38628851/132955354-429f9566-70b8-49ea-a905-493347423df8.mp4
Hmm, Interesting. It's a clean project. I am going to re-download and see if the issue persists.
Thanks for making this happen. I did plan to do this myself but didn't have time and now I can abandon my old ALS V3 repo.
https://github.com/MaximasPrime/ALS-Component
I confirm this still exists. I just downloaded and started testing. Didnt even move a piece on the default map
https://user-images.githubusercontent.com/3921465/132989776-7173429d-3f90-4efc-a648-b52aff1f81e9.mp4
This is strange. Small request. Can you download this version and test it? Maybe not all files have been uploaded or are rewritten.
https://drive.google.com/file/d/16fKctQcAUPzdjYteJMt5X9K1H6Wq8wTq/view?usp=sharing
Thank you, also Iv seen also your great work with ALSv3. I have the same issue atm, hard to find the time.
Hi oivio, I just tested the google drive version. Have the same issue. But seriously, thanks for your effort. Lots of people will appriciate this if they knew. I shall give this to my students for quick prototyping. Max
I really appreciate any feedback so I am grateful for that. Iv manage to replicate that issue and I did found two bugs in the mantle system inside the "Mantle Check" function:
When I did work on auto fall mantle grabbing I did create extra actions inside "Get Player Movement Input" function. But after debugging. I did notice sphere trace locations are not in the right positions.
Sadly above fixes did not solve the angle mantling problem. I will still have to work on it. At this moment I'm busy with looking for a job and also my little game project:
https://twitter.com/chibigooo/status/1437060864574730240
So I will try to bring a new update with fixes.
I found what was causing that issue. It only happens if the object that we want to climb on, has a scale XY not equal for example X=4, Y=2, Z=2. I did also test that bug on vanilla ALSv4 same issue. I think it is a kind of unusual UE4 bug. It has something to do with collision scaling in the editor.
https://www.youtube.com/watch?v=TOKoMCu_XYo&ab_channel=Do%C4%9Fa this is the fix in case it wasnt fixed .