gxhash
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Only hit the RNG once per thread
It looks like GxBuildHasher accesses the Rng on every construction. Can the technique from RandomState be used instead which only does the RNG once per thread & then simply adds 1 to the state used on each construction?
Indeed, that would probably increase performance in scenarios where a BuildHasher is created for hashing only a few bytes. This RandomState w/ increment is interesting (and battle-tested since it's in the std), let's explore this.
First we might want to setup a benchmark to have a sense of the rng overhead relative to the hashing process and to get some before/after numbers.