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A lightweight library that creates a Texture Atlas from Three.js textures

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Used mix instead of calculating the interpolation directly, should clear up the example a lot.

Hello! I would love to use this library to optimise our platform, though testing this on gltf models loaded in THREE, it seems the uv mapping is all over the...

var minArea = ((this.maxWidth * this.textureCount) + (this.maxHeight * this.textureCount)); *** var calculatedArea = calculatedSize.width + calculatedSize.height; why not use * ,like var minArea = ((this.maxWidth * this.textureCount) * (this.maxHeight...