Chloe
Chloe
iplStaticMeshCreate crash on IPL_SCENETYPE_DEFAULT but not IPL_SCENETYPE_EMBREE, testcase provided
When adding specific static meshes on scenes that are of type `IPL_SCENETYPE_DEFAULT` it leads to an access violation on `iplStaticMeshCreate` The current workaround is to use `IPL_SCENETYPE_EMBREE` to prevent this...
When using the scene type `IPL_SCENETYPE_EMBREE`, it appears as if data is not actually cleaned up properly leading to an access violation. ```cpp { IPLStaticMesh pStaticMesh = BuildRandomSceneGeometry(pScene, 50); iplSceneSaveOBJ(pScene,...
Last few weeks I've spent the time updating a beta version of steam audio to the latest stable and there are a few things I wanted to bring up which...
Needed for Mortal Kombat 11
**What can't you do?** Gradients tend to have banding with colors. Having a slight separation with the blue noise texture will break up the banding **How would you like it...