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:zap: A very fast, simple, and general inter-process communication example between Unity3D C# and Python, using ZeroMQ

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First of all, thanks for sharing this with the community. Having a problem simply sending a message after the initial handshake, say from some UI input like a button press....

Hello! 1、Should messages be sent only in child threads in order not to block the Unity main thread? 2、I need to send pictures,so I used client.SendFrame(Convert.ToBase64String(CameraHelper.CaptureFrame(Camera))); But I got an...

Thank you for the inspiring code pieces. It has more info about one-way communications, passing data to Unity event loop, and sending JSON and images. You can read the article...