ofZach
ofZach
sorry I should have followed up - I've done basically the same thing (!) and have 64 bit 0.9.0 osx working, but I did (I think, not 100% sure) roll...
if it's helpful, here's a 0.9 version where I think I have rolled back the addon code for performance reasons (not 100% sure but I found the code got slower...
hmm - this should be linking scroll up: https://github.com/ofZach/ofxCef/blob/master/example_ofxCEF/src/ofApp.cpp#L6-L8 there's still alot to connect up...
It generally feels like psuedo code would be good -- we should come up with guidelines for what this looks like....
maybe: no curly brackets, no "of" specificiers, no opengl specific stuff, no variable types, etc: ``` for ( i = 0; i < 10; i++){ rect ( i, i, 10,...
it feels like it's getting closer ! I agree that comments would help... it feels like if it can fit in one or two functions like this it's good.
Looking good! Anything you can do to feature your params is also good. Code can break for sure no one will be trying this code out :) it's more showing...
I wonder if here, we could even just drop the drawPerturbedRect part of the code and just focus on the draw call....
ie: more like this: ``` // wobble and magnitude used in trig functions to slightly affect the position of the corners (disarray) for(i = 0; i < numberOfRectangles; i++){ drawPerturbedRect(centerX...
I have a good feeling about recording params by hand being ultimately the fastest way to do this if we have many scenes (vs doing it in code, etc)... I'll...