Feature + Improvement: Crate Prio Pearl Lineups + Lineup Accuracy
Improvement:
- Increase Lineup accuracy with changed pearl waypoints.
Feature:
- Pearl waypoints to go to your crate prio (requires hideFarWaypoints to be enabled to reduce waypoint clutter)
Sitrep: X, = and / have been tested. The new default waypoints work AND the prio waypoints (I believe crate prio needs to be enabled but I will make sure, honestly kinda fine as it makes sense - might add note in description or set a dependency) I'm going to test tri myself when I can be bothered to do kuudra
Dynamic Waypoints is a bit scuffed as the waypoints seem to be too close, image below for reference. Idk how it works so idk how to fix.
Have tested tri, the shop corner waypoint doesn't show (might be a wrong waypoint) and prio waypoints aren't showing for me.
Staying as a draft for the foreseeable, I will update the shop pearl but idk why the prio waypoints aren’t showing and idk how the dynamic works to try and fix it to be further away.
Will remove dynamic and update shop in next commit, but can’t really test for the foreseeable as Kuudra is a pain to do rn. Will see how it looks after foraging update
Sitrep: X, = and / have been tested. The new default waypoints work AND the prio waypoints (I believe crate prio needs to be enabled but I will make sure, honestly kinda fine as it makes sense - might add note in description or set a dependency) I'm going to test tri myself when I can be bothered to do kuudra
Dynamic Waypoints is a bit scuffed as the waypoints seem to be too close, image below for reference. Idk how it works so idk how to fix.
The dynamic waypoint should be that close its 10 blocks from the player the box itself just should be 0.12 by 0.12
Sitrep: X, = and / have been tested. The new default waypoints work AND the prio waypoints (I believe crate prio needs to be enabled but I will make sure, honestly kinda fine as it makes sense - might add note in description or set a dependency) I'm going to test tri myself when I can be bothered to do kuudra Dynamic Waypoints is a bit scuffed as the waypoints seem to be too close, image below for reference. Idk how it works so idk how to fix.
The dynamic waypoint should be that close its 10 blocks from the player the box itself just should be 0.12 by 0.12
Makes sense, i didn’t know they could be resized tbh. I haven’t been playing so might just close PR until I come back to the game but I’ll see what happens
Either way I implemented dynamic waypoints in the OdinFabric repository so if you come back to working on it you can take a look at that
