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How are skillshots decided?

Open mastercoms opened this issue 3 years ago • 1 comments

Currently, skillshots.json lists out Mirana arrow, Pudge hook, Clockwerk hook, and Invoker sun strike. I suppose these are some of the hardest skills in the game to hit, and they're listed there for that reason.

However, I do think that in terms of analysis for a greater pool of heroes, it would make sense for each hero to measure their own efficiency in terms of missable skills, instead of the globally hardest skills. For example, a Batrider would like to know if he hit his flamebreak efficiently, and a Lina would want to know if she hit her Light Strike Array well.

At the very least, I do think there are a few skills missing from this list. Ancient Apparition's Ice Blast comes to mind.

Perhaps more data could be added as well, so we know the ideal ratio of hits to uses for each ability added.

mastercoms avatar Nov 06 '22 00:11 mastercoms

It's manually determined, and we just picked some abilities that cause single instances of damage and are skill-based. We could definitely add more detail via additional curation, maybe in a separate file?

howardchung avatar Nov 07 '22 06:11 howardchung