octarine-noise

Results 24 comments of octarine-noise

Unfortunately the crash report does not tell me much that is useful. Can you send me the offending textures? If they're not for the public eye, email is fine (it's...

Thanks! I haven't forgotten about this, but I'll let it sit a bit more. I have some big changes in the works for 1.16, once that is finished, I'll pull...

I've taken a look at it. - Color issue (light green blocks with short grass): my fault, and will be fixed in the next release. - Missing decorations (dark green...

Try 2.6.5, if you meant what I think you meant, it's fixed.

Can you try it with Better Foliage 2.7.1?

Good catch, thanks. I was focusing on obvious/gamebreaking bugs, so this kinda slipped in under the radar. The ChunkOverlayManager stores temp data for chunks (right now only round log neighbor...

I had some time to debug this issue, and I can see no memory leak. Handlers get called fine, arrays are dropped as chunks are unloaded, and memory usage remains...

If you mean Optifine's connected texture feature, that is not supported. Not sure it even will be, as working with Optifine is pure cancer. Compatibility breaks regularly, so I'm only...

Soul sand particles are fixed in 2.6.5. I'll see what I can do about netherrack.

Weird, it doesn't happen for me, with the same versions of Forge, BF, and Optifine. Are you using a shaderpack? If yes, which one?