Marco

Results 397 comments of Marco

I'm calling this in the constructor of my custom game scene class extending Scene. The complete structure of my application and its scenes is similar to this: http://www.matim-dev.com/full-game-tutorial---part-1.html I've created...

The entity is a TiledSprite, by the way, if that helps. And the problem is definitely due to the size of the Vector2[] array. I've just tested changing the size...

Thanks for sharing your thoughts on this! It seems one of the main points of your proposal is that you want to let users sign in *immediately*, and only *then*...

Thanks for your further feedback! Maybe we should indeed consider the solution suggested above for the future, and make some quick changes for now that let’s us use 2FA with...

You’re right, but I’m afraid it won’t work without either making some (temporary) changes to the library or waiting for the integration here. As long as you’re making only a...

@ahanley Thanks! 2FA is the standard today for high-profile and high-value services/accounts and for services with hundreds of millions of users. Apart from that, a number of services offer 2FA,...

Thanks! This feature is unfortunately not available yet, but it’s certainly something we should implement in the future. Right now, you would have to implement it yourself, in your own...

If you want to check if a user with a given email address exists, solutions that are less dirty than using `Auth#forgotPassword` (but still not perfectly clean) are … *...

@nssnl You could use `Auth#forgotPassword` plus `Auth#resetPasswordAndSignIn` for this as well, sending the token via email, but using completely different language (that doesn’t match the method names but the use...

Thanks! Could you explain the use case where you need higher limits? Or rather, we have the following limits right now: * 75 attempts in the first hour and 1...