Gallery: Post your screenshots / code here (PART 10)
This is Part 10, I am splitting issues to reduce loading times and avoid github collapsing messages.
Browse all threads and find latest one to post to using the gallery label.
Also see: Software using dear imgui (you can help complete the list!)
You can post your screenshots here!
I've been using Dear Imgui to make a simple editor for my game engine.
We are using Dear ImGui to test our inhouse GUI library. Here is a custom plotter hooked up to dear ImGui's drawing api.
imGuIZMO.quat a object manipulator / orientator ImGui widget.
Allows to manipulate a 3D object adding only 4 code lines! (and ImGui, of course)

Now it's full standalone, with internal Math set is completely loose from 3D engines or frameworks, and you can decide to use TEMPLATE or NOT TEMPLATE internal classes (via compiler #define) ... or intefacing it to glm Math Library (always/only via compiler #define).
Full configurable:

It's fully used also in glChAoS.P / wglChAoS.P to manipulate objects, lights, and clipping planes:

Also live WebGL2 demo to explore all features: Live WebGL2 demo LINK
openblack is using imgui and recently we've been experimenting with performance metrics for our profiler. Mainly, we wanted flame graphs.

I've seen a few in the past galleries, but this is one we've worked on and the code is open.

The function signature is similar to PlotLines and PlotHistogram
void PlotFlame(const char* label,
void (*values_getter)(float* start, float* end, ImU8* level, const char** caption, const void* data, int idx),
const void* data, int values_count, int values_offset = 0,
const char* overlay_text = NULL,
float scale_min = FLT_MAX, float scale_max = FLT_MAX,
ImVec2 graph_size = ImVec2(0, 0));
Pluribus Poker Bot

A more recent screenshot of the Tracy profiler (https://bitbucket.org/wolfpld/tracy)


Made a custom file dialog using dirent. I think someone already has made it, but hey... doesn't hurt to have an alternative xD Just didn't like the style of the already existing ones, no offense meant. Here is a repo to the widget if anybody would like to use it. Thanks to sandy the code was tested on linux and works fine without any critical issues.
https://github.com/gallickgunner/ImGui-Addons
My experimental Vulkan game engine's editor. Docking is heavily used,
Just spotted this ... https://youtu.be/atcKO15YVD8?t=85
Just spotted this ... https://youtu.be/atcKO15YVD8?t=85
Original from Ubisoft La Forge:

https://youtu.be/yjEvV86byxg?t=113
EDIT:
Another one from a scientific paper (at 2:00):
http://www.dgp.toronto.edu/projects/cubic-stylization/video/cubeStyleVideo.mp4

http://www.dgp.toronto.edu/projects/cubic-stylization/
BabylonCpp - a C++ port of Babylon.js - is a 3D game engine, still in under heavy development, whose GUI is based on Dear ImGui.
It includes a graphical inspector for all 3D objects:

An interactive playground for live coding and experiments

and more than 200 examples

Demo video:
https://www.ogre3d.org/wp-content/uploads/2019/11/imgui-1024x576.jpg
I've been using ImGui in many personal projects ; a thousand thanks to all the contributors!
MIDIVisualizer is a MIDI files viewer with many customizable visual effects. ImGui has helped me hierarchize options to keep things simple for the users.

PRPViewer is a viewer for some game assets (from the 3D games in the Myst series).
Finally I'm using ImGui in my OpenGL playground, Rendu. My use is pretty basic for now, but the ability to add arbitrary shapes to the draw list was super useful for the controller mapping editor.
From this Streets of Rage 4 dev diary: https://www.youtube.com/watch?v=tF-rMNY0fBk


EDIT Tweet https://twitter.com/Guard_Crush/status/1208050181062692867/photo/1

I've been using ImGui to create an editor for my engine, heavily relying on dockspaces.

Using https://github.com/juliettef/imgui_markdown as help viewer for Visual6502 Remix with internal and external links:

...and some animated 8-bit font rendering via ImGui's ImDrawList :)
(go here: https://floooh.github.io/visual6502remix/, and in the menu to "Help => About")
My game engine so far

Was hacking Warhammer: Chaosbane today and noticed they use ImGui (in secret) with their in-game debug tools.
https://i.imgur.com/ZVZIxax.jpg https://i.imgur.com/ljPUObz.jpg https://i.imgur.com/me5V5h8.png
Can add them to the list of software using ImGui.
Game link: https://store.steampowered.com/app/774241/Warhammer_Chaosbane/
ADMIN Attaching pictures.

Nothing extraordinary but used ImGui for a personal project which was Scientific Visualization. Click for full video (for those interested in the project ofcourse xD )

Just for lulz: Dear ImGui in a text terminal:

Nothing too fancy atm, but there's progress.
I'm in the making of a 2d game engine.
Implemented steamworks.
Just started with imgui, everything is new to me atm

Edit: 2019-12-11 @ 10:05

Edit: 2019-12-13 @ 01:11
- Basic collision & Gravity
I've been using Dear ImGui to make a small tool that allows me to tweak various parameters regarding 24bits RGB image color reduction to the c64 palette (16 colors). A few popular dithering algorithms can be chosen.
The tool also communicates with my custom c64 cartridge via USB ACM (virtual com port). When a parameter changes in the GUI the new converted image is transferred to the cartridge and the result is shown by the c64 instantly, allowing smooth real-time tweaking.
In particular i used the tool to generate each frame of this video : https://twitter.com/sensasonic/status/1206893021461143552
Sculptron
https://render.otoy.com/forum/viewtopic.php?f=7&t=73278
nCine game engine
https://ncine.github.io/

Ubisoft are now a Platinum sponsor of Dear ImGui ! <3
Blog post https://montreal.ubisoft.com/en/ubisoft-sponsors-user-interface-library-for-c-dear-imgui/ https://montreal.ubisoft.com/fr/ubisoft-commandite-la-bibliotheque-dinterface-utilisateur-pour-c-dear-imgui/
"Ubisoft has used Dear ImGui in the last two years on several AAA projects. Adopted by the Assassin’s Creed team in 2016, and then by Rainbow Six a year later, it has been described by team members as a great tool that enables fast iterations and the empowerment of programmers to create content creation tools and visualization.
“Dear ImGui is an elegant immediate mode GUI that fundamentally changes the way that production and debug tools are developed at Ubisoft. This productivity library is an amazingly efficient way to increase the quality of these tools,” says Nicolas Fleury, Technical Architect on Rainbow Six: Siege."
Rainbow Six:


Thanks to a tipster on Reddit, spotted in Red Dead Redemption 2 credits:
Around 1:58:44 here https://youtu.be/cohae4iNe4Y?t=7124
Proud to announce a first, I think :) IMGUI inside an after effect panel. The sky is the limit now :)

tacit-texview, a texture viewer for game devs by Tristan Grimmer (who made the ProggyClean font used as the fault dear imgui font!) https://github.com/bluescan/tacit-texview
"This viewer is useful for game devs as it displays important information like the presence of an alpha channel and querying specific pixels for their colour." [..] "Support for viewing dds files is implemented -- you can view all mipmaps if they are present, and see cubemaps in a 'T' layout." [..] "Tacit-texview can be used to generate contact sheets for flip-book animation. "




I have been using Dear ImGui to make a scene editor for my off-line renderer

This project https://github.com/maildrop/DearImGui-with-IMM32
Implement an interface to Microsoft Windows's IME (Input Method Editor) to be able to display and interact with IME suggestions (for languages such as Japanese) within Dear ImGui:

The reason this is useful is that Microsoft's IME otherwise only display in Windowed application and not in Fullscreen application, so that UI needs to be implemented manually. We could envision implementing standalone version of that in imgui_club/ some day.
