ocinon
ocinon
Hi, using Win10 / Firefox 84.0.2 / Ultrawidify 4.5.1 it doesn't work for me on Disney+. I even stepped through the different player node parent indices, but none could get...
Sure. See the file attached. There were 2 objects the extension couldn't save, but the html page still seems to load fine. Github does not support html filetypes, but they...
That fixed the issue! Thanks so much
@lucois: sorry, just to clarify, I was using TTS not STT in my test.
@lucoiso thanks for looking into it. Let me know if there is any help you need.
@lucoiso tested TTS with UE5.1.1 on Android, and it still crashes. Sorry, no dice ;)
@lucoiso any update on this from Epic's support?
@StephenHodgson did you start implementing WebSockets by any chance? Also, I saw the speech-to-speech model in your 3.0.0 draft, but there is no support yet, correct?
@StephenHodgson I couldn't find any previous WebSocket implementation in your Unity repo. As I needed it, I implemented it for the DotNet version here: ocinon/ElevenLabs-DotNet@93457e124ed0397bf3532c6fd2b62c9188406d41 It extends the client slightly...
Sorry for never updating the thread. After some back-and-forth with ElevenLabs support, it turned out that their WebSocket implementation has a 20-second timeout. This is fine for batch conversions but...