Cloud in a bottle negates fall damage
This is probably a well known feature of the cloud in a bottle artifact but can it not be fixed? It is really overpowered to fall from any height and take 0 damage just by hitting the double jump before landing. So right now the mid-air jump seems to reset your fall but if it was made so that it would only take your initial fall height into account, would that be possible?
Resetting the player's fall distance to 0 is an intentional feature of the Cloud in a Bottle. I don't see any harm in adding a config option to disable this however, so I'll take a look if I can add this in the next update.
Okay thank you, it would be great to have that config option :D
I've added the cloud_in_a_bottle.fallDistanceMultiplier config option to the item config file in version 13.0.0.