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[Suggestion] On peaceful difficulty, mimics run from the player

Open TheDeviantCrafter opened this issue 1 year ago • 0 comments

I want this added for two reasons:

  1. Mimics that haven't moved look just like chests, and this would force them to move as soon as they awake in peaceful difficulty
  2. Mimics running away when they realize they can't bite the player feels in character

TheDeviantCrafter avatar Jan 10 '24 21:01 TheDeviantCrafter