ocalhoun6

Results 46 comments of ocalhoun6

>I'm contemplating adding inverted loops because the sprites exist for them. That would be amazing!

A problem with solution 1 is that the exploit is still very possible ... you just have to dump the peeps into impassible terrain, such as off a cliff. Then...

> This doesn't seem like a bug to me. I wouldn't expect GIMP to sanitize/escape a slash in a filename, same goes for OpenRCT2. Just my two cents. But GIMP...

> Without manual intervention, this prevents the ride from being fixed, as the single mechanic attempting to reach it locks out other mechanics that are able to do so Are...

It's a pretty daunting task, requiring a lot of from-the-ground-up coding. It would require a lot of rethinking how the pathfinding algorithm works, since as I understand it, peeps/staff usually...

@henke37 Oh no -- that would make things even more complicated! Just have the peep exit the transport ride normally at each station, and then pathfind from there. If the...

#17343 was about fixing the way things appear on sloped ground. Is it not possible to change it so that it _only_ applies to sloped ground, not to flat ground?

If you're redesigning this window anyway, maybe also think about making some accommodation for #17691? Maybe not the whole preview image saving and loading system yet ... but putting some...

Just wanted to point out that there might be a specific edge case where this would be particularly annoying. If the land outside the park boundary was for sale and...

Maybe one way to do this would be to have _no_ default directory, and the first time a user takes a screenshot, the game will prompt them to select a...