aimmo
aimmo copied to clipboard
Delay in Kurono
Fix the delay in Kurono. Messages appear before the avatar has actioned the corresponding movement. The logs appear beforehand.
Investigation task: https://app.zenhub.com/workspaces/code-for-life-admin-5cf7f1b750c6a6242c50af4c/issues/gh/ocadotechnology/codeforlife-admin/813
The real turnCount increment happens in GameRunner class, which is in BE.
All the increments in FE only affect the log shown in the bottom left of the screen, and I guess their purpose are to make turnCount start from 1. (It starts from 0 in BE, so basically it's about indexing)
Taking aimmo offline