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Delay in Kurono

Open lauracumming opened this issue 3 years ago • 1 comments

Fix the delay in Kurono. Messages appear before the avatar has actioned the corresponding movement. The logs appear beforehand.

Investigation task: https://app.zenhub.com/workspaces/code-for-life-admin-5cf7f1b750c6a6242c50af4c/issues/gh/ocadotechnology/codeforlife-admin/813

lauracumming avatar Mar 21 '23 16:03 lauracumming

The real turnCount increment happens in GameRunner class, which is in BE. All the increments in FE only affect the log shown in the bottom left of the screen, and I guess their purpose are to make turnCount start from 1. (It starts from 0 in BE, so basically it's about indexing)

cewei8483 avatar Jun 27 '23 16:06 cewei8483

Taking aimmo offline

SKairinos avatar May 10 '24 09:05 SKairinos