obigu
obigu
MobiVM is currently limiting the option of upgrading to Java 8 and, even if progess is being made, it will probably take a while until it's stable and the Java...
I've quickly tested latest build on a MacOS 10.15.5 and I confirm I can reproduce the issue.
libGDX doesn't currently support out of the box an fps limitation mechanism on Android. To implement it on your project I think there are 2 different scenarios: 1. If you...
> > I want people who don’t pay to use low fps, such as 45, 30 > Ok, I'll give an unrequested advice, don't do that. You want users to...
Sure, live wallpapers is a good use case, I'd expect high fps devices to run at 60Hz when a live wallpaper is running (unless a specific frame rate has been...
I've added a feature request label to keep it open until we add the mechanism to provide the preferred refresh rate on Android. We can continue the conversation about why...
I'm not a gdx-pay user, I integrate billing libraries directly but upgrading from v3 to v4 (no need to add new features, just make it compile) is very straightfoward. Anybody...
Try adding a cast. Have a look at https://github.com/libgdx/libgdx/pull/6331 On Wed, 1 Sep 2021 at 12:23, Matteo Muratori ***@***.***> wrote: > Hello guys, I have a problem with MobiVM (2.3.14)....
Try this, I use it in my projects and it works (may be a bit outdated and require some changes to get rid of deprecated iOS versions support). https://github.com/BlueRiverInteractive/robovm-ios-bindings/tree/master/gamecenter/src/org/robovm/bindings/gamecenter From...
It's been a long time since the issue was created but I've reproduced it. The application hangs when displaying the GameCenter login when running on Simulator. It doesn't happen on...