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A ClojureScript game library

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Hi again, hopefully it doesn't feel like I am spamming the repo. When I ran super-koalio example, the game render is not very smooth and felt like fps is under...

help wanted

If `p/create-game` is called with values other than the size of the browser window, then the created game canvas is not limited to the given pixel size. Rather, it seems...

HI, thanks for writing and maintaining this I saw how physics can be done with the example of [super koalio](https://github.com/oakes/play-cljs-examples/blob/master/super-koalio/src/super_koalio/state.cljs) but it will be great if library user didn't have...

currently animation with spritesheet can be done by using same image-url but changeing `:sx :sy` by frame width / height. I think it will be easier to use if there...

I noticed `:image` is like sprite in many other game engines, but seems there is no api for adding `on-click` callback. I think sprites having support for on-click is quite...